Cross-platform programming (122 Computer Science)
Type: Normative
Department: radiophysics and computer technologies
Curriculum
Semester | Credits | Reporting |
5 | 5 | Exam |
5 | Курсова робота |
Lectures
Semester | Amount of hours | Lecturer | Group(s) |
5 | 32 | Associate Professor Khvyshchun I. O. | ФеІ-31, ФеІ-32, ФеІ-33, ФеІ-34 |
Laboratory works
Semester | Amount of hours | Group | Teacher(s) |
5 | 32 | ФеІ-31 | Associate Professor Khvyshchun I. O., Associate Professor Khvyshchun I. O. |
ФеІ-32 | |||
ФеІ-33 | |||
ФеІ-34 | Shmyhelskyy Yaroslav |
Опис навчальної дисципліни
The purpose of the discipline: to gain knowledge and skills to create cross-platform software products based on mastering the relevant cross-platform languages and technologies, such as C # programming language, Java programming language and object-oriented programming technology.
Learning outcomes:
know:
principles of using the technology of development of cross-platform software systems;
principles of using cross-platform programming tools;
theoretical foundations in the field of cross-platform programming.
be able:
use the basic principles of creating cross-platform software systems for the development of relevant projects;
apply theoretical knowledge and practical skills in the field of cross-platform programming;
master modern methods and technologies of creating platform-independent software
Recommended Literature
- C# Language Specification Version 4.0 1999-2010 Microsoft Corporation – Стандарт мови С#.