Game theory (122 Computer Science)
Type: For the student's choice
Department: optoelectronics and information technologies
Curriculum
Semester | Credits | Reporting |
9 | 6 | Setoff |
Lectures
Semester | Amount of hours | Lecturer | Group(s) |
9 | 32 | Associate Professor Ivan Katerynchuk | ФеІм-13 |
Laboratory works
Semester | Amount of hours | Group | Teacher(s) |
9 | 48 | ФеІм-13 | Associate Professor Ivan Katerynchuk |
Опис навчальної дисципліни
Summary of the subject:
The concepts of: matrix games, infinite antagonistic and non-antagonistic games, multi-step games, antagonistic and non-antagonistic differential games, cooperative games, principles of optimality in various game situations are considered.
As a result of studying this course, the student should
know:
– the relevance of game theory;
– models and methods for solving game situations;
be able to:
– classify and solve problems in game theory;
– apply computer technology in solving game situations.
Recommended Literature
- Harold W.Kuhn Lectures on the Theory of Games / Kuhn – Princeton and Oxford: Published by Princeton University Press, 2003. – 107p.
- Hans Peters Game Theory A Multi-Leveled Approach / Springer-Verlag Berlin Heidelberg, 2008. – ISBN 978-3-540-69290-4 e-ISBN 978-3-540-69291-1. https://link.springer.com/book/10.1007/978-3-662-46950-7
- Erich Prisner Game Theory Through Examples / Erich Prisner – Published and Distributed by The Mathematical Association of America, 2014. – 287 p.
- James N. Webb Game Theory Decisions, Interaction and Evolution / Springer-Verlag London Limited, 2007 – 241p. ISBN-13: 978-1-84628-423-6 e-ISBN-13: 978-1-84628-636-0. https://link.springer.com/book/10.1007/978-1-84628-636-0