Game theory (122 Computer Science)

Type: For the student's choice

Department: optoelectronics and information technologies

Curriculum

SemesterCreditsReporting
96Setoff

Lectures

SemesterAmount of hoursLecturerGroup(s)
932Associate Professor Ivan KaterynchukФеІм-13

Laboratory works

SemesterAmount of hoursGroupTeacher(s)
932ФеІм-13Associate Professor Ivan Katerynchuk

Опис навчальної дисципліни

Summary of the subject:

The concepts of: matrix games, infinite antagonistic and non-antagonistic games, multi-step games, antagonistic and non-antagonistic differential games, cooperative games, principles of optimality in various game situations are considered.

As a result of studying this course, the student should

know:

– the relevance of game theory;

– models and methods for solving game situations;

be able to:

– classify and solve problems in game theory;

– apply computer technology in solving game situations.

Recommended Literature

  1. Harold W.Kuhn Lectures on the Theory of Games / Kuhn – Princeton and Oxford: Published by Princeton University Press, 2003. – 107p.
  2. Hans Peters Game Theory A Multi-Leveled Approach / Springer-Verlag Berlin Heidelberg, 2008. – ISBN 978-3-540-69290-4 e-ISBN 978-3-540-69291-1. https://link.springer.com/book/10.1007/978-3-662-46950-7
  3. Erich Prisner Game Theory Through Examples / Erich Prisner – Published and Distributed by The Mathematical Association of America, 2014. – 287 p.
  4. James N. Webb Game Theory Decisions, Interaction and Evolution / Springer-Verlag London Limited, 2007 – 241p. ISBN-13: 978-1-84628-423-6 e-ISBN-13: 978-1-84628-636-0. https://link.springer.com/book/10.1007/978-1-84628-636-0

 

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